Large City: Lilgap Dv-10p Bǐg

Lilgap Dv-10p Bǐg

Lilgap Dv-10p Bǐg
Example KLEO architecture.
StateAlveria
ProvenceWækwìilbu District
Sub ProvenceRm-43ojĭipakh Zone
RegionSundare Heathland
Founded836
Community LeaderLord Eq-60x 'Norman'
Area115 km2 (46 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation21960 m (-13852 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population26995
Population Density234 people per km2 (586 people per mi2)
Town AuraInvocation
Naming
Native nameLilgap Dv-10p Bǐg
Pronunciation/bic/ /bɪg/
Direct Translation[fun] [demise]
Translation[Not Yet Translated]

Lilgap Dv-10p Bǐg (/bic/ /bɪg/ [fun] [demise]) is a subtropical Large City located in Rm-43ojĭipakh Zone, Wækwìilbu District, within the Alveria.

The name Lilgap Dv-10p Bǐg is derived from the Goblin language, as Lilgap Dv-10p Bǐg was founded by Shelîb, who was culturaly KLEO.

Climate

Lilgap Dv-10p Bǐg has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). Lilgap Dv-10p Bǐg receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Lilgap Dv-10p Bǐg covers an area of nearly 115 km2 (46 mi2), and an average elevation of 21960 m (-13852 ft) above sea level.

Overview

Lilgap Dv-10p Bǐg was founded durring the early 9th century, by Shelîb. The establishment of Lilgap Dv-10p Bǐg suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Lilgap Dv-10p Bǐg was built using the conventions of KLEO durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Lilgap Dv-10p Bǐg is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Lilgap Dv-10p Bǐg is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Lilgap Dv-10p Bǐg, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Lilgap Dv-10p Bǐg's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Lilgap Dv-10p Bǐg has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Lilgap Dv-10p Bǐg long.

Civic Infrastructure

Lilgap Dv-10p Bǐg possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lilgap Dv-10p Bǐg has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lilgap Dv-10p Bǐg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Dv-10p Bǐg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Dv-10p Bǐg's parks.

Lilgap Dv-10p Bǐg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Dv-10p Bǐg.

Lilgap Dv-10p Bǐg has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lilgap Dv-10p Bǐg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lilgap Dv-10p Bǐg has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lilgap Dv-10p Bǐg has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lilgap Dv-10p Bǐg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Dv-10p Bǐg has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lilgap Dv-10p Bǐg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Dv-10p Bǐg's public wards, blessings, and other arcane systems.

Lilgap Dv-10p Bǐg has an Scientific Academy which provides higher education in the natural sciences.

Lilgap Dv-10p Bǐg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Dv-10p Bǐg's grid is powered by mana accumulators.

Lilgap Dv-10p Bǐg's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Lilgap Dv-10p Bǐg has a first rate hospital which caters to anyone in need of long term medical care.

Lilgap Dv-10p Bǐg has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Lilgap Dv-10p Bǐg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Dv-10p Bǐg's natural decorations nor waterways.

Lilgap Dv-10p Bǐg has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lilgap Dv-10p Bǐg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lilgap Dv-10p Bǐg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lilgap Dv-10p Bǐg's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Lilgap Dv-10p Bǐg there are unidentifiable people in the fog, but it seems to be okay.

The Siren near Lilgap Dv-10p Bǐg are known to be quite timid.

Lilgap Dv-10p Bǐg's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Wild Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 49
  • Farmers: 87
  • Farm Laborer: 128
  • Hunters: 99
  • Milk Maids: 61
  • Ranchers: 34
  • Ranch Hands: 78
  • Shepherds: 62
    • Farmland: 108519 m2
    • Cattle and Similar Creatures: 6748
    • Poultry: 80985
    • Swine: 5399
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2699

Craftsmen

  • Arms and Toolmakers: 59
  • Blacksmiths: 61
  • Bookbinders: 35
  • Buckle-makers: 36
  • Cabinetmakers: 65
  • Candlemakers: 87
  • Carpenters: 83
  • Clothmakers: 84
  • Coach and Harness Makers: 27
  • Coopers: 74
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 25
  • Cutlers: 22
  • Fabricworkers: 61
  • Farrier: 163
  • Furriers: 17
  • Glassworkers: 107
  • Gunsmiths: 55
  • Harness-Makers: 25
  • Hatters: 50
  • Hosiery Workers: 19
  • Jewelers: 31
  • Leatherwrights: 72
  • Locksmiths: 26
  • Matchstick makers: 41
  • Musical Instrument Makers: 39
  • Painters, Structures and Fixtures: 32
  • Paper Workers: 39
  • Plasterers: 37
  • Pursemakers: 45
  • Roofers: 29
  • Ropemakers: 27
  • Rugmakers: 27
  • Saddlers: 47
  • Scabbardmakers: 59
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 26
  • Soap and Tallow Workers: 91
  • Tailors: 174
  • Tanners: 34
  • Upholsterers: 39
  • Watchmakers: 34
  • Weavers: 72
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 35
  • Booksellers: 42
  • Butchers: 77
  • Chandlers: 67
  • Chicken Butchers: 76
  • Entrepreneurs: 27
  • Fine Clothiers: 64
  • Fishmongers: 69
  • Florists: 16
  • Potion Sellers: 43
  • Resellers: 117
  • Spice Merchants: 38
  • Wine-sellers: 57
  • Wheelwright: 39
  • Woodsellers: 25

Service workers

  • Bakers: 142
  • Barbers: 131
  • Coachmen: 39
  • Cooks: 142
  • Doctors: 58
  • Gamekeepers: 42
  • Grooms: 23
  • Hairdressers: 84
  • Healers: 76
  • Housekeepers: 81
  • Housemaids: 142
  • House Stewards: 84
  • Inns: 25
  • Laundry maids: 49
  • Maidservants: 89
  • Nursery Maids: 47
  • Pastrycooks: 99
  • Restaurateur: 96
  • Tavern Keepers: 112

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 53
  • In-Town Couriers: 59
  • Long Haul Couriers: 64
  • Dockyard Workers: 53
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 76
  • Millers: 62
  • Miners: 64
  • Oilmen and Polishers: 40
  • Postmen: 59
  • Pure Finder: 33
  • Skinners: 77
  • Sugar Refiners: 15
  • Tosher: 43
  • Warehousemen: 96
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 34
  • Alchemist: 39
  • Clerk: 55
  • Dentists: 26
  • Educators: 66
  • Engineers: 37
  • Gardeners: 26
  • Mages: 19
  • Plumbers: 28
  • Pharmacist: 31
  • Professors: 12
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 37
  • Civil Clerks: 64
  • Civic Iudex: 31
  • Consultants: 17
  • Exorcist: 58
  • Fixers: 32
  • Kami Clerk: 48
  • Landlords: 58
  • Lawyers: 33
  • Legend Keepers: 44
  • Militia Officers: 192
  • Monks, Monastic: 87
  • Monks, Civic: 81
  • Historian, Oral: 58
  • Historian, Textual: 32
  • Policemen, Sheriffs, etc.: 71
  • Priests: 103
  • Rangers: 38
  • Rat Catchers: 38
  • Scholars: 42
  • Spiritualist: 49
  • Slayers: 15
  • Storytellers: 105
  • Military Officers: 96

Cottage Industries

  • Brewers: 77
  • Comfort Services: 103
  • Enchanters: 31
  • Herbalists: 31
  • Jaminators: 87
  • Needleworkers: 99
  • Potters: 47
  • Preserve Makers: 87
  • Quilters: 37
  • Seamsters: 149
  • Spinners: 72
  • Tinker: 29
  • Weaver: 71

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 25
  • Musicians: 84
  • Painters, Art: 13
  • Playwrights: 28
  • Sculptors, Art: 23
  • Wood Carvers: 103
  • Writers: 96

Produce Industries

  • Butter Churners: 103
  • Canners: 81
  • Cheesmakers: 103
  • Ice Merchants: 12
  • Millers: 51
  • Picklers: 45
  • Smokers: 34
  • Stockmakers: 30
  • Tobacconists: 40
  • Tallowmakers: 61

10203 of Lilgap Dv-10p Bǐg's population work within a Foundational Occupation.

15713 of Lilgap Dv-10p Bǐg's population do not work in a formal occupation, but do contribute to the local economy. 1079 (4%) are noncontributers.

Points of Interest

Lilgap Dv-10p Bǐg is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Lilgap Dv-10p Bǐg might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

The center of Lilgap Dv-10p Bǐg's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Lilgap Dv-10p Bǐg was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Lilgap Dv-10p Bǐg lost 118 people, 120 livestock, and 47 buildings. The conflict ended after roughly 225, when members of Lilgap Dv-10p Bǐg's militia enacted an operation to rescue a specific mage from the enemy. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with the defense of the port against a siege, which ended in a crushing defeat for Lilgap Dv-10p Bǐg's forces. The war is remembered in legend by Lilgap Dv-10p Bǐg's bards, historians, and legend keepers.

History